A deep wrestling management sim where you build the empire, book the cards, and write the legacy. Inspired by the deepest tactics sims. Built for the booker in your head.
The matches happen. You decide everything else.
You don't step into the ring. You build the company around it. Sign talent, negotiate contracts, write the card, plan the rivalries, manage the TV deal, navigate the locker room.
REIGN is the first wrestling sim built around modern booking realities — match quality and TV ratings are separate systems. A 5-star match doesn't guarantee viewers. Star power moves eyeballs. Workrate moves prestige. You decide which one you're building.
Eight eras. Nine rival promotions. One living industry that simulates with or without you.
Calendar-driven booking. Plan PPV builds. Allocate segment time. Each beat in a rivalry adds heat, shifts momentum, risks staleness.
TV deals, ticket revenue, merchandise, payroll, sponsor sensitivity. Real financial pressure forces real roster decisions.
Eight playable contexts — each rewrites the simulation. Pick your starting era. Build everything after.
REIGN ships with a 350-strong original cast — each with full attribute sets, archetypes, alignments, chemistry pairs, and signature moves. Select wrestlers carry their careers across eras, evolving with the times. Community fix packs add the rest.
Match quality and TV ratings are separate systems. Star power and storyline heat drive eyeballs. In-ring craft drives prestige. A 5-star match doesn't guarantee viewers — and that's the entire game.
Pace · stability · momentum · fatigue · crowd energy. You signal beats. Wrestlers with low discipline go off-script.
Heat builds through matches and angles. Nuclear heat (80+) breaks matches into 5-star territory. Staleness ends them.
Independent promotions sign talent, run shows, build feuds. News in your inbox every week. The universe breathes without you.
Morale, trust, cliques, locker-room leaders. Invisible forces that make or break your product. Until they bite.
TV deals, tickets, merch, payroll, sponsor sensitivity. Eight revenue streams. Era-scaled costs. Cost matters more than pop.
Every era, company, roster ships as JSON. Steam Workshop at v1.0. Community fix packs replace fiction with reality on day one.
Each era rewrites the simulation — TV dynamics, crowd tastes, contract values, injury rates, sponsor sensitivity, what makes a great show. New Horizon ships in the base game. Seven more as DLC. Pricing revealed closer to launch.
Weekly posts about systems, trade-offs, and math. Built and shipped in public — patch notes alongside design philosophy.
Systems and mechanics planned across the v0.x cycle. Dates shift. Scope doesn't. (Era DLCs ship separately — see the Eras section.)
Roster · match engine · card builder
Storylines · rivals · inbox · backstage politics
CCG-style match presentation · 3D snapshots
Pose library · show flow · autobook
Pageantry · tournaments · coronations
Long arcs · trades · commentary audio
What-if booking · Monday Night War · dynasties
Steam page · demo · full EN/ES localization
Share saves, argue booking philosophy, report bugs, release datapacks. The dev reads everything — even if it's just an emoji reaction. Active Discord and forum since alpha.
REIGN is coming soon to Steam. Wishlist now and be the first to know when bookings open. Lifetime updates through v1.0. No subscription. No microtransactions. No pay-to-win.
Be the first to know when REIGN opens for bookings. About one email per month — devlogs, milestones, and launch info.